This post will perhaps take more of the shape of a personal reflection than one entirely about the week’s readings, but I wanted to focus my discussion on “effective” modes of making art about climate change. Specifically, I’ll ground this in Eve Mosher’s HighWaterLine and Maya Lin’s Pin River. I will note, however, that all … Continue reading A Search for Progress
The Function of Sound Art
I was struck by the rarity of our experience of listening to the sound pieces on Friday. With the exception of watching live music performances, nowhere else do we just get to listen to sound. And even then, I would argue, we are not only exposed to the sounds of the performers—we hear audience members … Continue reading The Function of Sound Art
A Climate Change ___
Throughout this course, we have often discussed questions of what makes something a "climate change __." Does Snowpiercer qualify as a climate change film? What about First Reformed? What makes something a climate change board game? Or novel? As I brought up in class on Wednesday, I've been struggling with that tension. After thinking about … Continue reading A Climate Change ___
The Limits of Mechanics
Reflecting on last week’s classes and working on the upcoming board game project prompted me to think a lot about player experience. During Monday’s class, we briefly talked about the concept of “fun—” discussing if some sense of the word should be included in the definition of a game. I was struck by how most … Continue reading The Limits of Mechanics
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