Everyone’s favorite question is back again, this time with a quarter of context. Yet an answer remains elusive. What makes something a piece of ‘climate change’ art? I won’t pretend to have a conclusive answer – and I doubt there even is one – but I have noticed several recurring themes in the work we’ve … Continue reading Back to the beginning: what makes something ‘Climate Change Art?’
Active and Passive Listening
Last week’s sound session in the Logan Screening Room was a memorable experience for several reasons – namely, I cannot remember another time where I have been able to so clearly focus just on sound. While I have even had several classes in that screening room, sounds have almost always come secondary to what’s on … Continue reading Active and Passive Listening
Worldbuilding and a Sense of Place
When we started considering interactive art and games as part of our discussions on climate change media, I was surprised to notice the lengths to which creators would work to create a more immersive experience of playing the game. While I have noticed significant emphasis on worldbuilding in other tabletop games, games associated with the … Continue reading Worldbuilding and a Sense of Place