The playbill for “Cry You One” emphasizes the emotional aspects of the performance—but are those aspects really effective to make change? With our conversations about audience, the way the performance is tied to location, and audience dedication to commitment, this performance generated indecisive conversation about the effectiveness of art for societal change. Although some art … Continue reading Is Art Effective for Change? Reflections on “Cry You One”
A Craft Review of the Condensed Version of Heartwood
Heartwood is a tabletop role-playing game (tRPG) that asks players to tell a story as artificial intelligences in a climate-changed world, and unlike some well-known tRPG’s, its focus is on narrative rather than numbers. It uses its own system of questions to lead players to build a world together and explore a scenario. Because this … Continue reading A Craft Review of the Condensed Version of Heartwood
Envisioning an Intertidal Runway Look
Kim Stanley Robinson envisions a future where a change in a climate-changed environment creates a change in sexuality, personal expression, and style. I attempted to envision intertidal style as it relates to amphibisexuality (183). Attached are one look from a collection and a rough moodboard. Amphibiousness is adaptation to wet and dry environments, but amphibious … Continue reading Envisioning an Intertidal Runway Look
Here is Nowhere: Questioning Time & Space
The style of Here questions objectivity: the subjective graphic novel reads as if the images came from a camera. The hallmark of the graphic novel is that its artstyle immediately signifies an artist, creating a subjective view. Indeed, the main room depicted in the novel is explored intimately. Yet, in Here, the poses and objects … Continue reading Here is Nowhere: Questioning Time & Space