1: Images and Objects
Week 1: Introduction: What is a medium? What is design?
1/6
- Course Introduction
- Introduction to MADD Facilities
1/8
- Kim Stanley Robinson, New York 2140, pp. 1-36
- In-class climate cases
Week 2: Design and the Anthropocene
1/13
- Jeremy Davies, The Birth of the Anthropocene, pp. 1-68
- Heather Ackroyd and Dan Harvey, Polar Diamond
- Amy Balkin, et al., A People’s Archive of Sinking and Melting
- Isabella Kirkland, Descendant (1999), Ascendant (2000), Gone (2004)
- USGS Repeat photography project
- Justin Brice Guariglia, Topographies
1/15
- Anthony Dunne and Fiona Raby, Speculative Everything (various chapters, PDF pages: “Chapter 1: Beyond Radical Design?” pp. 16-21, “Chapter 3: Design as Critique” pp. 43-52, and “Chapter 5: A Methodological Playground: Fictional Worlds and Thought Experiments” pp. 70-82)
- Benjamin Bratton, “On Speculative Design” (online)
Week 3: Graphic Novels
1/20
- NO CLASS – MLK
1/22
- How to read a comic or graphic novel
- Richard McGuire, Here
❖ 1/24
- Exercise and assignment: Create an object from a future of climate change that is evocative of a climate-changed world.
❖ 1/24
- Special Screening of Snowpiercer (2013) at Doc Films
2: Narrative
Week 4: Film
1/27
- How to read a film
- Discuss Snowpiercer (2013)
1/29
- First Reformed (2017, watch on your own)
- Paul Schrader, The Transcendental Style in Film (excerpt)
- Installation room and alternate reality lecture
Week 5: Games and Interactive Art
2/3
- How to read a game
- Ian Bogost, “Procedural Rhetoric” in Persuasive Games (pp. 1-40)
- James Paul Gee, What Video Games Have to Teach Us About Learning and Literacy (pp. 1-12)
- Geoff Kaufman and Mary Flanagan, “A Psychologically ‘Embedded’ Approach to Designing Games for Prosocial Causes” (pp. 1-13)
- Tomorrow Corporation, Little Inferno (play for at least 1 hour and watch ending)
- Jersey Fonseca, Daniel Lee, Hurston Wallace, and Hamlet Fernandez, Fungy (student-created game)
2/4
- Meet with your group to play your board game (before Wednesday’s class)
2/5
- Present board games and design techniques: Climate Catan, Spirit Island, Photosynthesis, Terraforming Mars, Evolution Climate, and Planet
2/7
- Optional but Recommended: Critical Inquiry Climate Change Theory Event
Week 6: Literary Fictions
2/10
- Kim Stanley Robinson, New York 2140, pp. 37-298
2/12
- Kim Stanley Robinson, New York 2140, pp. 298-375
- Amitav Ghosh, “Stories,” The Great Derangement: Climate Change and the Unthinkable (2016) pp. 7-24
❖ 2/14
- Exercise and assignment due: Create a card/board/tabletop game in a small group that explores the futures of climate change, exchange and playtest it in class
Week 7: Literary (and Collective) Fictions
2/17
- Exercise: Play Dread and/or Heartwood tabletop storytelling/roleplaying game in the MADD lab
❖ 2/17
- Final project abstract due
2/19
- Kim Stanley Robinson, New York 2140 pp. 376-613
2/21
- Screening/Listening session
3: Sound and Space
Week 8: Sound Art
2/24
- John Luther Adams, Become Ocean (score)
- Kathy Jetñil-Kijiner, performance of “Dear Matafele Peinem” at 2014 United Nations Climate Summit
- Chris Watson, “Vatnajökull,” Weather Report (2003)
- R Murray Shafer, “The Soundscape”
2/26
- In-class final project workshop of key concepts, narratives, and experience design
Week 9: Galleries and Public Spaces
3/2
- Eve Mosher, HighWaterLine (2007)
- ArtSpot Productions and Mondo Bizarro, Cry You One
- Maya Lin, Pin River
3/4
- Beasts of the Southern Wild (2012, watch on your own)
Week 10: Final Project Experiences
3/9
- Final presentations 1/2
3/11
- Final presentations 2/2
❖ 3/15:
- Final projects due: Collaboratively create a climate change interactive room in groups of 4-5. The room should include works in at least 3 different media. Etc.